TRU Gamers Logo
Battlefield 6 Skips Ray Tracing: Smart Performance Play or Risky Omission?
gaming

Battlefield 6 Skips Ray Tracing: Smart Performance Play or Risky Omission?

By collintru
Sep 7, 2025
2 Views
Listen to Article

Battlefield 6 Skips Ray Tracing: Smart Performance Play or Risky Omission?

Battlefield 6 will not include ray tracing at launch—or ever. Developers say the decision prioritizes performance across all hardware. Is it a bold move for competitive gameplay or a risky omission for visual fidelity?

[09/07/2025]

Battlefield 6 is throwing off the glossy shackles of ray tracing—completely. No launch, no post-launch plans. That creative flourish, which bends light with physics-like realism, is being left on the cutting room floor in favor of something simpler: buttery-smooth performance.


Why the Developers Said No

Christian Buhl, the technical director at Ripple Effect Studios, didn’t mince words:

“No, we are not going to have ray tracing when the game launches and we don’t have any plans in the near future for it either… We wanted to focus on performance… for the default settings and the default users.”

This was an early, deliberate choice, not a post-launch compromise. The idea is to make Battlefield 6 accessible and fluid across a broader range of hardware—from consoles to modest PCs—rather than catering exclusively to those with high-end GPUs.


The Upside: Performance Over Pixels

For a multiplayer shooter where split-second reaction time matters, stable high frame rates often beat cinematic visuals. Without the demands of ray tracing, frame pacing is more reliable—especially when bullets start flying.

A good chunk of beta players were running the game on hardware even below the minimum specs. In that context, focusing on optimization is not just sensible—it’s pragmatic.


The Trade-Off: Eyesores in the Details?

Some fans will mourn the lost realism: reflections shimmering on wet asphalt, realistic shadows playing across buildings, and nuanced lighting—all the subtle touches ray tracing excels at. Battlefield’s gritty immersion is arguably watered down without it.

But let’s not oversell the visual gap. Multiplayer shooters are rarely the platform for art appreciation—players rarely pause to admire the lighting when there’s an RPG hero zooming by.


What the Fans Are Saying

Reddit is awash with a tone of gritty pragmatism:

“More players with budget builds/old builds who can play the game = more sales.”
“Developing ray tracing ‘that can be turned off’ is a massive headache…”

Many argue that supporting optional ray tracing complicates development, increases QA burdens, and can still deliver a mediocre experience even for power users.


Final Verdict: Brave, Shrewd, or Both?

Skipping ray tracing is both bold and grounded. It bucks the trend of flashy graphics wars—but it’s smart, too. In a domain where milliseconds matter, taking the frame-rate route over pixel perfection might just be the battlefield advantage players didn’t know they needed.


The real risk? Alienating those who expect the latest graphical trimmings. But if Battlefield 6 delivers smooth, strategic chaos across consoles and crusty PCs alike… the gamble could pay off in spades.

Join the Discussion

(0)

Sign in to join the discussion

Sign In
Loading comments...
📈

POPULAR CATEGORIES

UPCOMING EVENTS

No upcoming events

View All Events →